For the past few years at Artillery I’ve had the opportunity to lead the Rendering, Lighting and Post-Processing pipeline on Guardians of Atlas among many other projects. Here’s a quick overview of what a frame looks like in our compositor.
HexGL, now playable on Android and FirefoxOS
This has been waiting on HexGL’s git repo for too long. Now that WebGL is on by default on Chrome and a few Firefox OS devices are out in the wild, it’s time for me to publicly release the mobile version of HexGL!
This edition features a mobile-optimized rendering pipeline, lower resolution assets and touch/motion controls.
Links
Play it on your Android or Firefox OS device here via any WebGL-enabled mobile browser.
As for the source code, you can check it out on Github in the dev branch of HexGL’s repo.