Thibaut Despoulain's Blog
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2016
Sep 24
Rendering in Guardians of Atlas
2013
Nov 30
HexGL, now playable on Android and FirefoxOS
Jun 1
Shdr, an online GLSL shader editor
Feb 23
Light baking and automatic UV unwrap in 3DS Max
2012
Aug 16
Introducing HexGL, a WebGL racing game
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